The introduction of sensing technology in traditional play spaces such as playgrounds has given rise to the possibility of analysing children’s behaviour during actual play. Not only can this help to better understand what is going on during games but when combined with feedback and actuation technology, such as projections or robots, it can be used to add variation and challenge to games. Furthermore, these devices can be used to shape children’s in-game behaviour, allowing us to design strategies and game mechanics with the goal of promoting cognitive, social, and motor skills development.
In this talk, Dr Alejandro Moreno presents work carried out in the context of analysing and shaping children’s play behaviour in interactive playgrounds, technology-enhanced spaces where players engage in co-located, playful activities. First, Dr Moreno describes the Interactive Playground system, and how cameras are used to sense and analyze players’ behavior during gameplay. He presents several user studies where this information, combined with certain game elements, has been used to shape children’s social behavior in the form of proxemics, prosocial behavior and cooperation.
This talk was originally recorded on 11th September 2017.
Shaping Social Play Behaviour in Interactive Playgrounds
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